CDW Studios is pleased to present Bryan Wynia’s Creature Sculpting in ZBrush. Vol 1. In this lecture Bryan will share how to create a detailed creature bust in Zbrush. Starting with a simple sphere Bryan will take you through a detailed process of how to sculpt and design a creature that can be used in either the film or game production process, Bryan will take you though how to gather references and what makes a good reference, the technical aspects of ZBrush and the theory behind creature design, sculpting the thought process of creating and designing your own monster.

Topics that Bryan discusses and demonstrates include: ZBrush overview, gathering references, how to start sculpting from a dynamesh sphere, silhouette and shape language for good creature design, polypainting in Zbrush, how to light your monster in ZBrush, outputting files to use in Photoshop and how to paint over and add the finishing touches to a ZBrush model in Photoshop.

In this lecture Bryan will share how to create a detailed creature bust in Zbrush. Starting with a simple sphere Bryan will take you through a detailed process of how to sculpt and design a creature that can be used in either the film or game production process, Bryan will take you though how to gather references and what makes a good reference, the technical aspects of ZBrush and the theory behind creature design, sculpting the thought process of creating and designing your own monster.

Runtime:

Apx 3 hrs 30 mins

$49.00 USD

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