CDW Studios is pleased to present Ben Mauro's ZBrush for Concept Artists. In this lecture Ben will share with you how to take a sphere and sculpt a creature bust that will be used to define a unique character for a specific world, he will then demonstrate how to take that sculpted design into Photoshop to create a highly finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on design instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

In this lecture Ben will share with you how to take a sphere and sculpt a creature bust that will be used to define a unique character for a specific world, he will then demonstrate how to take that sculpted design into Photoshop to create a highly finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on design instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

Runtime:

Apx 2 hrs 30 mins

$49.00 USD

Add to Cart

In this lecture Ben will share with you how to block out and refine a character using ZSpheres and sculpt the characters body and costume/props developed in Vol. 1, he will then demonstrate how to take that sculpted design into Photoshop to create a finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on visualizing your designs instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

Runtime:

Apx 2 hrs 30 mins

$49.00 USD

Add to Cart

In this lecture Ben will share with you how to block out and refine a creature using ZSpheres in Zbrush. Starting out with a clear concept and direction Ben will quickly move into sculpting the creature and share with you his thought process on how to fully develop a concept for film. Later Ben will show you how to pose the character and also how to finish the concept by exporting out lighting passes from Zbrush with a final painting pass over the creature in Photoshop to create a finished production painting.

This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on visualizing your designs instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

Runtime:

Apx 2 hrs 30 mins

$49.00 USD

Add to Cart