This site may not work properly using Internet Explorer 10 or below as this browser is past its use by date.
We recommend that you upgrade your browser to the latest Internet Explorer 11, Google Chrome, Firefox or Safari. Click here for more information.

3D World Building 1


Introduction to unreal engine 4.

Students will be guided step-by-step through the basics of game development software, Unreal Engine 4, to begin creating an imagined environment. Students gain an overview of the engine, how to create, light and render a scene. Students create props throughout the semester which are then made video game ready and placed into Unreal. You will also learn how to speed up a workflow and some pitfalls to look out for.

This course covers:

  • Introduction to Unreal engine 4
  • Prop modelling in Maya
  • Sculpting in Zbrush
  • Creating maps in substance painter?
  • Creating a scene

The hardware requirements for the workshop are:

  • Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
  • Wacom tablet. Any size is good.
  • Notepad and pens/pencils for note-taking.

Software requirements:

  • Unreal Engine 4
  • Zbrush
  • Autodesk Maya
  • Photoshop
  • Topogun (optional)
  • KeyShot
  • Substance painter

2020 - Semester 1
Mar 06 - Jun 05

2:00PM - 5:00PM

Register Now

Instructor Bio

Alex Owen

Alex is a 3D character modeller and has worked on several animated shows such as the Adventures of Figaro Pho and Bottersnikes and Gumbles. He is also a regular contributor the to the Valve game Dota 2.