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Digital Painting 2


Advanced level.

Prerequisite: Digital Painting 1.

This workshop will take the fundamental skills from DIgital Painting 1 and apply them to a design project that will teach you how to apply your skills to a professional workflow. More advanced techniques will be introduced as you create a body of work aimed toward the video game industry.

Each week you will watch a demo of the instruc­tor paint­ing live, you are wel­come to paint along with the instruc­tor and ask ques­tions. After each class you will receive your home­work assign­ment for the week, and at the begin­ning of each class you will receive feed­back on your work.

Topics that will be covered throughout the 12 week workshop:

  • Designing and refining and interpreting a brief
  • Design methods and work processes for video games
  • Creating mood and storytelling
  • Creating complex compositions
  • Modeling in Blender for concept art
  • Using 3D to accelerate your workflow
  • Creating a design package for world building

The hardware requirements for the workshop are:

  • Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
  • A desktop computer is recommended for any advanced 3D work.
  • Wacom tablet. Any size is good.
  • Notepad and pens/pencils for note-taking.

Software requirements:

  • Photoshop
  • Blender (Optional - basic knowledge of blender or other 3D modelling software recommended)

2020 - Semester 2
Jul 31 - Oct 30

2:00PM - 5:00PM

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Instructor Bio

Ned Rogers

Ned is an Adelaide based concept designer and illustrator who has worked in the entertainment industry for more than 7 years. He specialises in pre-production pitch design, world building and environment design. His clients include Bosskey, Technicolour, Wizards of the Coast, 20th Century Fox and Legendary and Ridley Scott Associates. Throughout his classes Ned focuses on the fundamentals of idea development for film, games and animation and efficient visual storytelling as well as the core concepts of draftsmanship and design.